Link to article: Flow Hub.
[[>]] [[module rate]] [[/>]] @@@@ @@@@ [[=]] //The window opens as the artist is greeted with a new world.// //Great waters race alongside their mind, flowing until erupting from their finger tips.// //It was no magic or miracle; through the simple act of creation, impossible was made reality.// //The artist leaves the window open, and dives in.// ##white|//The water keeps flowing.//## [[/=]] [[=image FlowDesign.png width="150px"]] +++ Prequel * [[[Flow]]] - Where things began. * [[[Torrent]]] - And then there was flood. +++ Anart Courses * [[[Professors of Anart]]] - Two anartists and an extradimensional studio. * [[[Anart Lecture]]] - //Listen, this is not goddamn magic!// * [[[Foundation Mandated Interlude]]] - Three Foundation personnel sat at the table. * [[[Extracurricular Practice]]] - Abandoned warehouses with some surprising colors. * [[[Seven New Characters Are Introduced]]] - To become an artist, you have to be a noob first. * [[[Testing the Flow]]] - //Let's run some tests.// * [[[Skyboy]]] - Unlike sickness, devouring you from the inside. * [[[Bring It Back]]] - //Today, I'm going to teach you how to bring the Flow back.// * [[[Foundation Mandated Interlude 2]]] - A day of Researcher Mendez. @@@@ @@@@ +++ Supplement * [[[Down the Silver River]]] - Meeting a god. * [[[What Dragons We Shall Be]]] - Learning the truth. * [[[Tum-Tum-Tum-TUM-Tum-Tum-Tum-TUM-TUM-TUM]]] - A long time ago in Iran... * [[[Conservation Of Momentum]]] - When a Flow and Antiflow collide, both are annihilated, releasing energy. @@@@ @@@@ ------ @@@@ @@@@ +++ Quick Guide Anart is more wild than magic, reality bending or thaumaturgy. It has no rules that bind it, it has no demands - aside from taking that one deep dive during the process of creation. What's Flow? It's when you sit down and just create. When things just go along nicely in your head and when you simply do art. Don't you have a feeling sometimes that it's not you that drives the piece but the piece that drives you? You're in the zone, you are fully immersed, you enjoy what you do. In the universe where there are things that exist outside our perception, Flow is a bit more than that. It's something you reach out to, unconsciously, during act of creation to infuse your work with it - to make it abnormal, anomalous, suddenly eager to disobey all known rules. Anyone can do it. Some find it easy, some can try and try again and never achieve it. Flow is capricious like that. Or maybe it has its own rules and patterns that artists can tap into? Nobody knows for sure. It just exists, and there are people out here that know how to use it for their own goals. @@@@ @@@@ ------ @@@@ @@@@ +++ Characters > **Martha Jenerous** - A former anartist. Amnesticised after her little project got out of hand. > **████████ Yang** - Student of Legler, recently back from retirement. Has a very suspicious family background. > **Anton Legler** - Old and grumpy anart professor. Full of fond memories of how AWCY used to be. > **███████ Taman** - A beginner anartist with a hidden mean streak. Likes pastels. Taking first steps in anomalous world. > **Agent Alex Cobalt** - Undercover and with a degree in art. Prefers art history to dabbling in clay. > **Agent Green** - Back again to deal with this shit. > **Doctor Samuel Samuels** - Way too giddy about anart business for a guy with a name like that. > **Agent ████████ Gofr** - An UIU agent standing admist the local artistic mess. Glad with the fact he wasn't pulled to [[[three-portlands-hub|Three Portlands]]].